Build under pressure
Enemy kills supply Biomass for building, repairing and upgrading. Workers take the oldest job; you can cancel or reorder the queue.
An original Fireproof Studio game
Build a refuge.
Keep the light.
A mobile survival-defense game about the infrastructure that keeps people alive. Build your outpost, protect its power, and hold the line against an infected world.
Planned for iOS, iPadOS and Android. No release date announced.

The game
You are the builder, not the gunner. Place defenses on illuminated ground, direct the work queue, and keep a maintained stronghold standing through incoming waves.
Explore a map larger than the screen: drag to pan, zoom out to see the whole board, then zoom in to plan your next placement.
Enemy kills supply Biomass for building, repairing and upgrading. Workers take the oldest job; you can cancel or reorder the queue.
Generators supply your weapons and floodlights. Lose too much capacity and every weapon and light goes offline.
Floodlights reveal the ground you can build on and the enemies your weapons can target. Darkness changes every decision.
A journey through the outbreak
Follow an engineer searching for his family through an infected region. Restore the links between outposts, follow the evacuation trail, and build places others can depend on.

Urban escape, mountains, high-elevation winter, the river, an Arizona/Utah-inspired arid region and the coast form the current campaign direction. Names and individual locations remain in development.
Planned ways to play
Campaign
Fifteen missions in each campaign, with persistent outpost improvements and a story-driven journey. Campaign play is planned to work offline.
Unranked endless
Ten selectable launch maps with waves continuing until your main base falls. Use your defenses and progression to chase a stronger run.
Ranked survival
One map shared by all players, changing every 28-day season. Survive until base destruction and compete on time, with weekly ranked rewards and no paid gameplay advantages.
Planned as a free download with optional purchases for campaign and unranked endless progression, plus cosmetics. Ranked excludes paid gameplay advantages. Optional rewarded-ad continues are campaign-only; no prices or release date are announced.
Both endless and ranked unlock after successfully completing Campaign 1, Mission 10. Ranked requires an online connection. Details and balance may change during development.
Visible progress
Campaign outpost improvements are planned to persist in both appearance and function. Placed defenses and active run upgrades reset between runs; your account progression and owned items remain.

Eleven kinds of danger
Ground crowds, climbing threats, water ambushes and aerial attacks ask different questions of your defense.
Slow walkers that press the line.
Fast runners that close distance.
Slow heavy attackers with large damage.
Fast threats from the air.
Fast, low-health herds that call for area damage.
Climb trees, evade ground splash and descend to attack.
Fast in water, slower on land, emerging to attack.
Another heavy tank threat.
Fast, high damage and lower durability.
Fast, low-health pack attackers.
Webs impair gun speed.
In development
These images show the game's visual direction. A playable release, final balance and device performance are still ahead.
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