Fireproof portfolio

Products we’ve shipped—and what we’re building next.

We build across software and games, but every product starts with the same test: does it solve a clear problem or create an experience worth returning to?

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Software that removes busywork.

Each product is designed around a direct path from a problem to a useful result.

SiteGlowUp
LiveAI website redesign

SiteGlowUp

SiteGlowUp is for owners who know their current website needs work but do not want to start with a blank page. Paste an existing URL to see an AI-created redesign direction, grounded in the site that already exists. The preview makes the decision tangible before a rebuild begins.

Its focus is simple: reduce the uncertainty between “this site feels dated” and “this is what better could look like.”

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LiveAI website builder

HandsFreeSites

HandsFreeSites turns a plain-language description into a custom website preview. It is designed for the moment when someone needs a credible web presence but does not want to assemble templates, blocks, and settings before seeing a result.

The product compresses setup into one paragraph, then gives the user something concrete to review and refine.

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In development

Games built around strong, replayable ideas.

Status is explicit: these games are being built or prototyped, not presented as released.

Tinyfort TD app icon
BuildingMobile tower defense

Tinyfort TD

Tinyfort is an isometric tower-defense game built around tactical placement, faction identity, and long-term progression. The current vision combines six factions and a ninety-mission campaign, giving individual battles a place inside a broader strategic arc.

The game is in active development. Its app icon now anchors the real visual identity here instead of a generic placeholder.

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BuildingMobile strategy

Total Ant Domination

Total Ant Domination starts underground: build a colony, expand its chambers, command the swarm, and compete for control. The central idea is a living system where growth, territory, and tactical decisions reinforce one another.

The game remains in development while its progression and strategic loops are refined.

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PrototypeAutomation game

Robot Reclaim

Robot Reclaim explores the satisfaction of building systems that work together: assemble, automate, and use those systems to take back a machine-shaped world. Its promise is less about one scripted solution and more about the player creating an efficient one.

It is currently a prototype, where the core automation and world-reclamation ideas are being tested.

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Selection principle

How we choose what to build.

A product earns attention when it solves a specific job or creates an experience worth returning to. We test the riskiest assumption, build the smallest complete experience, and let real behavior guide the next investment.

Read our approach

From the studio

Follow the work, not just the launch.

The Journal records decisions, constraints, and lessons from building software and games.

Read the Journal